Learn design technology by thinking like a designer.
A focused study space for IB DP Design Technology—turning class learning into clear explanations, active recall and purposeful exam preparation.
Your study overview
Start where you are.
Progress is not saved here. Open the learning studio · Login required →
New to DT, or finding your way?
See what you could learn in DP and how our courses, labs and studios connect. Publicly accessible guide.
Publicly accessible content and login
Explore A1.1 Ergonomics.
The A1.1.1 Ergonomics lesson and lab are publicly accessible previews. Answers, settings and progress are not saved there. Other teaching activities require login with an authorised email address.
Need help accessing your learning?
Contact Grant Li for help with your authorised email or assigned activities.Shared core syllabus map
Three themes. One connected design story.
Move from understanding design ideas, to applying them, to judging their impact in context.
Design in theory
Understand people, prototyping and materials.
Design in practice
Apply research, design processes and modelling.
Design in context
Make responsible, inclusive and sustainable decisions.
Ergonomics
Design products, systems and environments around human capability and limitation.
User-centred research methods
Build an evidence-based understanding of users, tasks and environments.
Prototyping techniques
Choose representations that help designers learn, communicate and refine ideas.
Material classification and properties
Use material families, structures and properties to understand material behaviour.
User-centred design
Plan and conduct research that leads to usable, evidence-led design decisions.
The design process
Move iteratively from empathy and definition to ideas, solutions and presentation.
Modelling and prototyping
Construct and interpret drawings, prototypes, CAD models and simulations.
Material selection
Justify materials using performance, aesthetics, cost, availability and sustainability.
Responsibility of the designer
Consider intended and unintended effects on people, communities and environments.
Inclusive design
Respond to user diversity and reduce barriers through considered design choices.
Design for sustainability
Balance environmental, social and economic considerations during development.
Design for a circular economy
Keep products, components and materials circulating at their highest value.
Product analysis and evaluation
Gather evidence about products to inform evaluation and future development.
Assessment, made visible
Know what you are preparing for.
See how Paper 1, Paper 2 and the design project fit together—and keep the IA criteria close while you work.